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Move Values

sorted move number/alphabetically

#movevaluelasttwo agothree ago
1.abdominal stretch7131615
2.asai moonsault1412129
3.backbreaker13161617
4.bearhug16151720
5.belly to back suplex3535
6.belly to belly suplex7121011
7.boston crab13161718
8.brass knuckles8178
9.bulldog19181515
10.camel clutch1814913
11.chairshot171210
12.choke slam4444
13.cobra clutch24222125
14.cradle suplex22192125
15.cross arm breaker21232218
16.cross body block22192125
17.crossface chicken wing3535
18.crucifix21252324
19.d.d.t.171316
20.death valley driver2626
21.diamond cutter17212220
22.dive to floor5353
23.diving head butt1781
24.double arm suplex14817
25.drop toe hold14817
26.dropkick10101011
27.enziguiri3535
28.figure four leglock11101110
29.fireman's carry20191814
30.flying body press1213148
31.flying clothesline16151720
32.flying leg drop7817
33.frog splash15141110
34.full nelson25232422
35.gorilla press slam913149
36.hand spring elbow2626
37.hurricanrana25242523
38.jackhammer17181516
39.michinoku driver6262
40.missle dropkick4444
41.moonsault81713
42.northern lights suplex4444
43.outside inteference22181517
44.overhead backbreaker11111112
45.piledriver23252523
46.powerbomb12101315
47.powerslam15172019
48.pumphandle slam6262
49.ram into post20201921
50.reverse d.d.t.5353
51.reverse neckbreaker1515148
52.russian leg sweep16171919
53.s.t.f.2626
54.scissor kick20212422
55.scorpion deathlock10111011
56.senton bomb11111317
57.slam through table25221814
58.sleeper19202021
59.small package23242523
60.somersault splash21232219
61.spear99912
62.spine buster24242324
63.spinning head scissor13171918
64.spinning heel kick23222021
65.spinning side slam19212422
66.stunner912912
67.superkick18161616
68.superplex17201814
69.surfboard181481
70.swinging neckbreaker81713
71.texas cloverleaf129129
72.tiger bomb5353
73.tombstone piledriver10981
74.top rope hurricanrana6262
75.tornado d.d.t.24252324

Move Brackets
22 .. 25 => 21 .. 25
18 .. 21 => 17 .. 22
14 .. 17 => 13 .. 18
8 .. 13 => 7 .. 14
1 .. 7 => 1 .. 8

Each month the moves "bounce" around based on popularity. The more popular a move is, the lower it will go in it's bracket. The less popular, the higher it will go. But regardless of it's popularity there are minimum and maximum values that each move can "bounce" to because of the brackets.
 
Choosing Moves
Once you leave Shootcamp, you must pick your moves before the deadline for them to be used in your arsenal for the next cycle. Part of difficulty in playing Shootclub is picking the moves without knowledge of what their values will be next cycle. You should use the arsenal guides provided on the Modify Arsenal screens to aide you in choosing moves.

You will need to know the style type of each move to pick a good arsenal. Remember, there is one move of each type at each value level. So, you can use process of elimination when trying to determine the types of each move. If you have 0 points in a particular style, then pick 0 moves of that style type. Otherwise, the arsenal guide will tell you to pick ABOUT 1 and a half moves of each type (could be a little more or little less, depending on the numbers).
 
Style Types
POWER: Moves that require strength to execute. (example: power bomb)

SCIENCE: Moves that require technical skill or ring knowledge to execute. (example: figure four leglock)

DEXTERITY: Moves that require high flying or speed. (example: asai moonsault)
 
Style Type Hints
Here are a few moves of questionable/in-between style types:

POWER: tiger bomb, brass knuckles

SCIENCE: outside interference, fireman's carry, full nelson

DEXTERITY: bulldog, superplex

No other tips or hints will be given, so please use process of elimination to determine the types for the rest of the moves.
 
current time: Wednesday 03/10/2010 05:40:41 AM PST     |     deadline: Saturday 03/27/2010 11:59 PM     |     17 days 18 hrs to go
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