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Move Values

sorted move number/alphabetically

#movevaluelasttwo agothree ago
1.abdominal stretch1918148
2.asai moonsault7131720
3.backbreaker12101110
4.bearhug14817
5.belly to back suplex5353
6.belly to belly suplex1615148
7.boston crab161481
8.brass knuckles19181516
9.bulldog25252322
10.camel clutch81713
11.chairshot23221814
12.choke slam4444
13.cobra clutch11131719
14.cradle suplex22212523
15.cross arm breaker25252220
16.cross body block21221921
17.crossface chicken wing5353
18.crucifix24242220
19.d.d.t.171314
20.death valley driver6262
21.diamond cutter7817
22.dive to floor3535
23.diving head butt171314
24.double arm suplex13171919
25.drop toe hold18161615
26.dropkick912912
27.enziguiri5353
28.figure four leglock14111011
29.fireman's carry81713
30.flying body press181481
31.flying clothesline129129
32.flying leg drop1315148
33.frog splash24242218
34.full nelson25252323
35.gorilla press slam119129
36.hand spring elbow6262
37.hurricanrana17192019
38.jackhammer20202018
39.michinoku driver2626
40.missle dropkick4444
41.moonsault20201816
42.northern lights suplex4444
43.outside inteference21221921
44.overhead backbreaker10111011
45.piledriver24242325
46.powerbomb151481
47.powerslam18161615
48.pumphandle slam2626
49.ram into post17192124
50.reverse d.d.t.3535
51.reverse neckbreaker15151517
52.russian leg sweep13171816
53.s.t.f.6262
54.scissor kick23232424
55.scorpion deathlock10101110
56.senton bomb14817
57.slam through table171317
58.sleeper20212522
59.small package23232424
60.somersault splash81713
61.spear10111011
62.spine buster9131721
63.spinning head scissor11101110
64.spinning heel kick15172123
65.spinning side slam21232422
66.stunner99129
67.superkick16161617
68.superplex19181515
69.surfboard17192125
70.swinging neckbreaker22202018
71.texas cloverleaf1212912
72.tiger bomb3535
73.tombstone piledriver712912
74.top rope hurricanrana2626
75.tornado d.d.t.22212525

Move Brackets
22 .. 25 => 21 .. 25
18 .. 21 => 17 .. 22
14 .. 17 => 13 .. 18
8 .. 13 => 7 .. 14
1 .. 7 => 1 .. 8

Each month the moves "bounce" around based on popularity. The more popular a move is, the lower it will go in it's bracket. The less popular, the higher it will go. But regardless of it's popularity there are minimum and maximum values that each move can "bounce" to because of the brackets.
 
Choosing Moves
Once you leave Shootcamp, you must pick your moves before the deadline for them to be used in your arsenal for the next cycle. Part of difficulty in playing Shootclub is picking the moves without knowledge of what their values will be next cycle. You should use the arsenal guides provided on the Modify Arsenal screens to aide you in choosing moves.

You will need to know the style type of each move to pick a good arsenal. Remember, there is one move of each type at each value level. So, you can use process of elimination when trying to determine the types of each move. If you have 0 points in a particular style, then pick 0 moves of that style type. Otherwise, the arsenal guide will tell you to pick ABOUT 1 and a half moves of each type (could be a little more or little less, depending on the numbers).
 
Style Types
POWER: Moves that require strength to execute. (example: power bomb)

SCIENCE: Moves that require technical skill or ring knowledge to execute. (example: figure four leglock)

DEXTERITY: Moves that require high flying or speed. (example: asai moonsault)
 
Style Type Hints
Here are a few moves of questionable/in-between style types:

POWER: tiger bomb, brass knuckles

SCIENCE: outside interference, fireman's carry, full nelson

DEXTERITY: bulldog, superplex

No other tips or hints will be given, so please use process of elimination to determine the types for the rest of the moves.
 
current time: Thursday 07/29/2010 08:54:58 PM PDT     |     deadline: Saturday 08/28/2010 11:59 PM     |     30 days 3 hrs to go
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